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Tabula Digita Partners with Pearson

Finding the bridge between video games and educational software has long been a goal of educators and software developers. This year at FETC a creative partnership between Tabula Digita and education publisher Pearson. Tabula Digita is the creator of the award winning DimensionalM educational video games will be helping Pearson to create math based games for elementary and middle school students.

Here is some more information from the good folks at Emediawire.com:

nnounced this week at the 2009 Florida Educational Technology Conference (FETC) in Orlando, the new DimensionM Powered by Pearson games will be available for the 2009-2010 school year. Educators will have the opportunity to sample the DimensionM games and test their math skills in a video game tournament being held this week at the conference.

DimensionM meets today’s digital students in the world they live in with a highly interactive 3D gaming format just like other popular video games they play every day. The games take students on action-packed missions in a virtual reality environment that is exciting and motivating - and while they are having fun, kids are learning math and developing critical thinking and problem solving skills.

“Research shows that when kids learn in an engaging, motivating environment with research-based, standards-aligned curriculum, their test scores soar,” said Mike Evans, Pearson’s senior vice president for mathematics. “What better way to engage young learners than with the video games that they love customized to teach the critical math concepts that they will need to be successful in our 21st century economy?”

Indeed, a study conducted by researchers from the University of Central Florida demonstrated that students who played Tabula Digita video games over an 18-week period scored significantly higher on district math benchmark tests than their peers who did not play the video games.

Tabula Digita CEO and co-founder Ntiedo Etuk said, “We are witnessing a tremendous paradigm shift in the industry. With the Pearson partnership, we now have the world’s leading education publisher recognizing the power and potential of these innovations. Educational gaming tools have turned the corner, moving from a niche product to a mainstream tool districts must have to fully engage the 21st century child.”

Evans said, “We joined with Tabula Digita, the market leader in development of educational video games, because we shared a vision to align gaming with award-winning math curriculum.” He added, “DimensionM perfectly complements Pearson’s elementary and middle school mathematics programs including our top-selling enVisionMATH, designed with engaging components that meet our digital kids on their own turf.”

Four years in the making, enVisionMATH is a research-based program that blends visual animations and compelling graphic text centered on conceptual understanding and helping students develop their reasoning ability for problem-solving - the critical foundation for higher level math they will need to succeed in college and in their careers. Published in both English and Spanish, enVisionMATH’s strong, visual learning design includes a Visual Learning Bridge in each lesson, with step-by-step visuals that bridge the gap between the interactive learning activity and guided practice.

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